We invent and develop VR gaming technologies that transform radically the interactive experience within virtual reality.

Meet the team

Mission

OZWE creates disruptive gaming interfaces that lay the foundations of new interactive systems and patterns within virtual reality. OZWE is a major player in the growing business of VR technologies, aiming to serve its demands and lead by example.

VR technologies are on the rise. VR devices have become easily obtainable and are within anyone’s reach. These new technologies transform thoroughly the experience of interacting with the digital world.

We believe that it is time to invent new models. At OZWE the research effort focuses on the invention of the next revolutionary VR gaming experience: revolutionizing the way one interacts, physically and emotionally, with breathing and evolving virtual universes.

Values

As a Swiss company, we make no compromise on the quality of our products. We keep on constantly improving the quality of our games and collaborate with the best research labs, high-tech companies and design agencies in Switzerland.

A Brief History

2008: Foundation

Ozwe was founded in April 2008 around this idea: to invent a computer that is fully controllable remotely through gestures. At that time this kind of idea was relatively uncommon. There were just a few teams in laboratories experimenting with new technologies about perceiving a 3D environment. Everything had to be invented.

2009: QB1, A New Kind of Personal Computer

No need to adapt to the machine, the machine adapted to us.

The QB1 was made of a screen at the top of an jointed neck, equipped with a 3D camera invented by OZWE. The machine was able to track visually  the user and to surround him with an interactive halo. The QB1 was programmed to stay in front of the user to bring interactivity where the user happened to be.

Early versions of the QB1 were bought by Samsung and Logitech.

2010: Bookapp.com

Bookapp.com is a joint-venture which ambition is to help the actors in the publishing industry reinvent their own know-how in the digital era. Bookapp has been working closely with authors, editors, publishers, distributors, bookstores and libraries to help them adapttheir existing practices based on printed documents to new reading interfaces.

2014: Anshar Wars and VRtillery for the Samsung Gear VR Innovator Edition Launch

OZWE lays the foundations of an invention in terms of gameplay, which puts the company a length ahead of almost all its potential competitors.

Anshar Wars is one of the games that received the most positive reviews since its first displays. With the Gear VR Innovator Edition, Samsung put the device in the hands of OZWE — amongst others — to craft amazing immersive experiences.

2015: Anshar Wars 2 for the Samsung Gear VR Commercial Launch

While most games on Gear VR are stationary, Anshar Wars 2 utilizes the un-tethered nature of the Gear VR to let the player move its ship in all directions in order to complete the mission objectives.  Anshar Wars 2 represents the pinnacle of phone-powered VR technology. It combines 360-degree movement, multiplayer, voice chat and the Oculus-powered ability to record screenshots and gameplay while playing.

2016: First Cross-Game Available on Gear VR and Rift

Samsung bundled its Galaxy S7 phones with a free Gear VR headset and Anshar Wars 2 amongst six virtual reality games, which included popular titles such as EVE:Gunjack and Land’s End.

Anshar Wars 2, renowned for its success on Samsung Gear VR, was made compatible with Oculus Rift, becoming the first cross-game (and cross-buy) ever available on both models.