What really makes a great VR game?
Save the date! Our CEO Stéphane Intissar will be in London Friday 12th May to speak at VRX Europe 2017.
Friday 12th May – 9.15 a.m.
Creating a truly immersive and engaging gaming environment where users can lose sense of reality is what VR is all about. This session will give you key insight from some of the industry’s leading studios and platforms into what makes a VR gaming experience work. Get practical takeaways about how to master user interfaces in VR, how to balance speed, accuracy and interactivity in gameplay and the different approaches to developing for mobile VR versus tethered and room-scale.
Patrick O’Luanaigh, CEO, nDreams
Simon Harris, Executive Producer, VR, Supermassive Games
Callum Underwood, Senior Developer Strategy, Oculus
Stephane Intissar, CEO, OZWE Games